Candy Crush is not Animal Farm: Small games and itch.io

I began to dive into the yet unexplored (by me) caverns of itchi.io for games a few months ago, as I had posted my one and only (so far) published game on there at the end of 2017. At the time I had only given its library a cursory perusal; I was arrogant enough to …

Bi-Weekly Review S2 E02 – If you can’t call it a comeback at this point then stop calling

If you will kindly look at your nearest date-measurer for a moment, I would like you to obscure its current display with something – could be a discarded receipt or the face of a nearby relative – and pen “22 April 2018” onto the obfuscating item. I’ll give you a minute. Have you done it …

With a brand new track

Hello everyone, it has been a while hasn’t it? I bet you thought I’d given up didn’t you? You thought I’d become frustrated and thrown the whole lot out; baby, bathwater, toys, bubbles, limescale, hopes, dreams, toaster and candle. Well I didn’t. I haven’t. I won’t. Other negatives. I suppose that’s not entirely accurate, however; …

Weekly Review: Week 22 Clear! I know it’s an unpopular saying, but animation is hard

Lentlemen and Gaydies, Happy Sunday to you. I hope you are feeling well and holding yourself together against the maelstrom of reality (gaYYEEEEEEEEEEEEEEEEEEEEE). We have a shorter post this week with some images and GIFs as per the usual. I’ve been mostly drawing and animating, which doesn’t have the easily compartmentalised steps as programming challenges, …

Weekly Review: Weeks 20-21 Clear! Checkpoint Double Bill Blunderbuss

Oh hello there. I didn’t perceive you. The voice you are hearing in your head is your own psychic generation inspired by the static characters that ‘I’, the individual writer who you have to assume composed these characters (created from their own psychic machinations and not a devblog software) – and, as cold, unfeeling pixels …

Weekly Review: Week 18 Clear! Triggered by Red Death-tangles

Hello. More house moving nightmares ensued this week so I haven’t had much chance to work on the game besides a spot of tinkering and list-making. I do feel, however, that now I have the opportunity to refine the levels I’ve made, I’m encountering obvious fixes and workarounds that would work brilliantly if the model …